Build storage for the items you're recieving: your haulers will move stock from the drop off point in to storage and free up the drop off point. Check drop off point isn't full: it can only hold 300 total goods. Haulers will almost always move a full load while you're employing this tactic (though if you have tons of logs to move, I find it maximally efficient to disable all nearby lumberjack jobs and employ as many haulers as possible for the duration of the move). Maybe they are trying to fill up the storage before the distribution post. Once enough hauling is done, allow the storages to be filled up again (from lumberjacks). If there are any log storages that are close to the ones in the previous step that you don't want logs moved into, set them to "empty" (but not prioritized)ģ. Set all log storages you want logs moved from to "empty" and "prioritize by haulers" (prioritization is optional if you don't have any log storages in step 2)Ģ. If you ever want to move tons of resources efficiently (in terms of beaver-time) - for example, logs:ġ. Industrial inputs (ex having logs next to industry) Specific building supplies for an upcoming project Food/water transported to housing (if the housing is far enough away) Fixed a bug in version 0.2.3.1 of Timberborn that prevented construction from progressing. This means that a beaver can export 140 kg and a bot 200 kg at a time. I find that setting the "desired" of almost all storage to 0 is tons more efficient since haulers/idle workers have an unfortunate tendency of not transporting a full load (and especially because they waste so much time balancing everything). a distribution post that grants 10x strength to workers. If you find yourself with a lot of infilled jobs due to death, toggling your hauling posts can quickly fill those empty posts and get water and food production back online. I estimated that a hauling post can increase output by 30-50% if a beaver doesn’t have to haul their own materials.ĮDIT: Another pro tip: use hauling posts for employment overflow. This adds up drastically, especially if they’re not close to warehouses for materials. If you watch on the slowest speed, a beaver takes the equivalent of an hour to walk down as street to of 10 tiles and walk back. The down time spent hauling for shops that staff a single beaver is incredible. Timberborn distribution post not working, Tri Hilites i- 485, Episode heartland season 14, What is paraseptal emphysema. Timberborn 2021 Browse game Gaming Browse all gaming We take a look at how to setup Distribution Posts and Dropoff Points.SOCIAL:Twitch:. One of the things that makes the game unique. One of the reasons I got the game was because the districts concept seemed so interesting. Even though the logs were very close to him. The number of beavers required in a Distribution Post would automatically scale based on the number of products needed and the distance traveled. I did a quick little experiment with my lumber mill and found that my beavers working the mill spent 50% of his time not working to haul his own logs and planks. If you’re struggling with beavers productivity, chances are you need more hauling posts.
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